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Showing posts with the label UX Research

9 Lessons to Help you Transition into UX, from an Architect turned UX Designer

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 Any kind of career change is hard. Believe me. The mere realization of the fact that the profession you so dearly thought of pursuing in your early years is not something that you want to do for the rest of your life, is terrifying. The guilt of spending years or your precious life on something that didn't turn out to be the way you wanted it to be is too much to handle. But then why do so many of us end up changing professions in our late 20s and early 30s? In this article, I will be giving away 9 helpful and actionable lessons for those who wish to transition into the field of UX Design after following an unsatisfying career for years. 

UX Design Series: Introduction to UX Careers & Where Do I Begin on the UX Career Path?

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Welcome to this crisp and clear introduction to the UX Design series. I am Karan Gupta, author of Building Your Brand Assets, and an architect turned UX/UI Designer currently living in Dublin, Ireland.  I’m here to take you with me on this journey of getting started on a career path toward becoming a successful UX Designer in the 21st century.  If you’re new to this field of UX, this series will be of tremendous help to you as the following chapters comprise tons of knowledge and experience, I gained by studying UX and practicing it on live projects.  

UX Assessment of a Workout Planner Mobile App: My Workout Plan - Daily Workout Planner

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I never thought that a simple workout planner app would solve all my fitness problems. But after using a mobile app for a long enough time, through my designer lens, I have uncovered a couple of UX problems that I felt necessary to share on my blog. I have been reading several UX books these days but I must say that conducting a usability study for your own use is the best way to understand UX Design. This blog article is an extensive UX assessment of a fitness planner app that allows users to create workouts, schedule them, set reminders, share workouts, and track their fitness progress.   First, I would like to give you a brief idea about the workout planner app so that you understand how it functions.  Brief Overview of the Workout Planner Mobile App My Workout Plan - Daily Workout Planner is a very basic fitness planner mobile app by 'SosisApps'. It's not like Adidas training apps or Cult fit branded apps that deliver tons of varied content without focusing on the user

For Aspiring UX Designers: 11 Things You Must Know about UX Design Career!

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The most intriguing but perhaps also most delusional thing about User Experience Design is that it's not just a single one-track career option like law, medicine, engineering, or finance.  Surprisingly instead, UX is actually a collection of a holistic host of careers that all tend to focus on the basic needs, aspirations, and experiences of the users using a product or a service. This collection is largely centered at the point where users meet technology, where people meet digital interfaces, and where you and I encounter digital devices on a daily basis. 

Fitts’s Law of Acquiring Touch Targets: Why We Want the Buttons to be Bigger, Bolder & Brighter?

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Fitts's Law states that the time to attain a target is directly related to the distance of the target and its relative size. In UX Design, this means that all the links or touch buttons should be large enough or the user will take too much time finding them.  They should be placed with enough white spaces in between, i.e. they shouldn't be cramped up with other content, or else, the user will accidentally click on a link that wasn't supposed to be clicked, and be frustrated with the interface.  And lastly, the links or buttons or touch targets must be placed in a reachable location on the screen, such that they can be easily acquired without having to search for the same.  But Why so? and How to? Read on to find out!

Jakob’s Law of Familiar Expectations: Why the Search Icon is Shaped Like a Magnifying Glass?

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The intersection between UX Design and Psychology: Psychology is all about the scientific exploration of the wonders of the mind and understanding why we think the way we think.  It's about asking why we feel a certain way. Why do we feel happy when we gulp down a scoop of our favorite ice cream? Why do we grieve upon the loss of a loved one? Why do we feel irritated by our nosy neighbors? Why do we feel jealous of our rich friends in Bali? 

13 Differences between Good UX & Bad UX that Make or Break the User Experience

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User Experience or UX refers to the entire set of actions and reactions associated with the user attaining a specific goal. It can range from ordering food online, booking a cab for your parents from the airport, or ordering your favorite book online.  It's the steps you took to that goal; the results you were expecting; the results that you got; the emotional variations in your behavior as you completed each step; the ease or difficulty associated with the tasks; the simplicity or complexity of the process; and design of the user's journey.